“That Made Me Feel Good” – Xbox Co-Founder On The Rare Game “Strongly Echoed” By Zelda: Tears Of The Kingdom

“The creativity was still there at Rare”. We were recently lucky enough to sit down for a chat with Xbox co-founder and former Microsoft vice president of gaming, Ed Fries, and one of the topics that came up was British studio Rare. Microsoft acquired Rare in the 2000s, transforming it from a Nintendo-centric outfit into…

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Interview: “The Stampers Had Been Frustrated Working For Nintendo” – Xbox Co-Founder Ed Fries On The Deal That Shook The Industry

“‘Well, we could be selling so much more if we were cross console’”. Most people today will largely associate Ed Fries with his role as an Xbox co-founder and Microsoft’s vice president of gaming in the late ’90s and early 2000s, but his career in games actually dates back a lot further than that. Before…

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“A Mix Of Legend of Zelda & Tomb Raider” – Rare PlayStation Exclusive ‘Tiny Bullets’ Now Available In English

Thanks to the fan translators Chapu & Etokapa. A brand-new fan translation patch has just been released for the Japanese-exclusive PS1 game, Tiny Bullets, giving players the opportunity to experience the rare PlayStation-exclusive in English for the very first time (h/t: GameVecanti). Tiny Bullets is the work of the developers, Kuusoukagaku Corp and Contrail, and…

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“No Vibe Coding” – ZSNES Has Been “Re-Written From Scratch” And Now Enhances Your Favourite SNES Games

Showcases the ‘Super Enhancement Engine’. Legendary SNES emulator ZSNES is back in active development, with two of the original developers involved. As revealed by Zophar, zxKnight and _Demo_ are working on Super ZSNES, a GPU-powered successor to the original emulator. Read the full article on timeextension.com Showcases the ‘Super Enhancement Engine’. Legendary SNES emulator ZSNES…

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Super Mario 64 – by Brett Weiss

It didn’t just revolutionize a franchise – it reshaped the entire video game industry, much like Super Mario Bros. had done more than a decade earlier. Just as the 1985 NES classic defined the blueprint for side-scrolling platformers, Super Mario 64 established the foundation for 3D game design. Before Mario’s leap into 3D, few developers…

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