Sim City – by Marcus Albers

In 1984, game design found  Bungeling Bay, he was having more fun making the levels than playing the game. This was the seed that eventually bloomed into the granddaddy of simulation games, SimCity. As the game took shape, one of the key aspects Will brought was the absence of a “win-lose” scenario. There were no…

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Hands On: The Genki Moonbase Doesn’t Just Charge My Devices – It Looks Cool, Too

Node activated! Charging devices isn’t something that’s particularly sexy or exciting – at least not normally, anyway. Since the Genki Moonbase arrived in the Time Extension office, however, powering tech has suddenly become a lot more interesting. I’ve wanted to get my hands on one of these “desktop superchargers” ever since Genki announced it a…

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“A First-Of-Its-Kind Collaboration” – You Can Now Own Sonic, Dreamcast And Genesis Office Chairs

Sega has teamed up with Branch Furniture. Sega has joined forces with chairmaker Branch to create a range of chairs based on its properties. As reported by Retro Dodo, Branch has produced its popular ‘Ergonomic Chair Pro‘ in Sonic ($569), Dreamcast ($629) and Genesis ($629) editions. Read the full article on timeextension.com Sega has teamed…

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“That’s The Magic Sauce” – GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic

“It’s a little beat that is always there”. I certainly don’t need to explain why GoldenEye 007 is such a beloved game; the mix of mission-based action, tight controls and fantastic split-screen multiplayer mode have secured the game’s position as an all-time classic of the FPS genre – but it’s always nice to hear about…

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