Here's a colorful medieval city builder that focuses on procedural designs and organic districts

‘You’re a very long arm. You steal things. It’s a comedy game,’ explains developer of comedy game where you steal things with a very long arm

Stop me if you’ve heard this one: A grizzled detective one week away from retirement sits at his desk in a dimly lit office, clearly frustrated by a criminal mastermind who continues to elude him. Strewn across his desk and pinned to the bulletin board behind him are photos of the perp he’s been pursuing…

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Subnautica 2’s botched bonus deal is about to wipe out more than one-third of Krafton’s $736 million annual profit for 2025

One of the biggest questions surrounding Subnautica 2 isn’t about the game at all, but rather the typically dull, staid business side of its development: When is Krafton going to eat that whopper of a bonus it promised Unknown World principals Ted Gill, Max McGuire, and Charlie Cleveland when it acquired the studio in 2021?…

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EA knows Battlefield 6’s settings menu was a mess in beta, and ‘it’s probably still going to be a little clunky when we launch’

As simple and mundane as they are, there’s an art behind making a good menu, and sadly, the Battlefield 6 beta missed the mark in that regard. The menus felt designed for controllers over mouse and keyboard, though even that felt remarkably clunky. It’s a shame, considering the interface in previous Battlefield games has been…

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