Responding to problems in a live-service game is like having a ‘big clock,’ says Battlefield 6 director: ‘You measure and value your time to the player’ so they know you’re paying attention
There was a brief, beautiful moment when everybody seemed happy with Battlefield 6. Sure, there was some grousing about map sizes and progression. But its return to modern-military gunplay with a big lick of destruction won over even the most cynical of multiplayer FPS heads. But then its battle royale mode Redsec came out, and…