Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’
In a recent appearance on the Human Can Opener podcast, Obsidian design director Josh Sawyer talked about how the studio approached balance in Fallout: New Vegas, particularly with skill checks in dialogue and making sure different character builds got unique, cool reactivity throughout the game. “Some people think I’m preoccupied with balance,” said Sawyer. “I…