After a year and a half of rigorous testing, Path of Exile 2 devs finally convinced Nvidia to fix a driver bug by sending it an entire PC

Anthropic sees OpenAI cybersecurity disaster and says ‘hold my beer,’ reveals it accidentally hacked 3 companies in as many months without noticing

First reported by Wired, AI company Anthropic revealed in a July 30 blog post that its AI agents escaped testing environments on three separate occasions since April, accessing the internet and successfully hacking unidentified companies. The whammy: Anthropic claims it only realized this after OpenAI’s recent Hugging Face fiasco⁠—where one of its prototype agents hacked…

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Sony exec says killing discs won’t make the PlayStation 6 too much like a PC: ‘Going forward, we can coexist peacefully with PC games’

Sony’s decision to end game disc production and go fully digital in 2028 was met with no small amount of backlash. Concerns range from loss of the ability to trade in old games on new ones to the potential inability to play games when services are offline—which happens—or accounts are lost, not to mention the…

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Former WoW designer says Blizzard had no way to measure maximum player DPS while building early raids—so the studio enlisted its strongest sickos to grind target dummies

In its 22 years since launch, WoW has gradually accumulated an elaborate ecosystem of metrics and simulation tools allowing players to analyze and optimize their combat performance. That ecosystem grew so elaborate, in fact, that Blizzard ultimately opted—with somewhat mixed results—to restrict how much combat data community developers could access so the studio can design…

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Testing the M64: Xeno Crisis

  With the release of the M64, most hobbyists concern themselves with the technical aspects of the machine. How does it compare to the Analogue 3D, or original Nintendo 64 hardware? Worthwhile questions to be sure, but I prefer to try and evaluate the console on its games and how they play. To start out,…

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Silent Hill producer believes shaking up the series was necessary to win over players because ‘at best, only about half of the original users will return with a remake’

One of the most magical parts of Silent Hill f was that never in a hundred years did I think it would be something that Konami would greenlight. Not because it’s outlandish or a poor idea, I absolutely loved it, but because I just thought Konami had kind of set aside doing anything new with…

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