Onimusha: Way of the Sword's incredible sword-fighting secret sauce explained: 'We really wanted to focus on creating this very realistic, grounded sword action'

Onimusha: Way of the Sword’s incredible sword-fighting secret sauce explained: ‘We really wanted to focus on creating this very realistic, grounded sword action’

During my world-exclusive hands-on preview of Onimusha: Way of the Sword in Capcom’s headquarters in Osaka, Japan, I interviewed the animation director, Hiroshi Yugen, about creating the incredible sword-fighting animations for the game. When the star of the game is the legendary sword master, Miyamoto Musashi, a warrior who won over 60 duels during his…

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‘I’d say chances are good’: While the Clair Obscur: Expedition 33 team is still figuring out where to go next, DLC is likely

Clair Obscur: Expedition 33 is currently doing a rather well-deserved victory lap after one million sales and stellar Steam numbers—which is heartening to see from an ambitious AA studio. I went in not expecting too much myself, and came out delighted (and a little dazed) after 60 hours of JRPG goodness, hankering for more. My…

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Warhammer Designer Bryan Ansell Has Passed Away

“Without him, there would almost certainly be no Warhammer today”. We’re sad to report that British game designer Bryan Ansell passed away on December 30th, 2023. His name might not be instantly familiar to those with only a passing interest in tabletop gaming, but if you’re a fan of Games Workshop or Warhammer, you owe…

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Remedy’s latest financials aren’t too bad considering Firebreak flopped, which the CEO puts down to its ‘structurally more efficient budgets’

Remedy, the creative geniuses behind Alan Wake, Control, and Max Payne, to name a few, has always been an odd studio. Despite making banger after banger (mostly), the web of business dealings seems to have it trapped in purgatory. Well, the studio has published its latest financial results, and they’re much better than I’d thought…

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The Drop: New PlayStation Games for 5/16/2017

While on a mission near Jupiter, you and your colleagues are ripped from the familiar and plunged into the ravenous wastes of a strange planet. Stranded, alone, and desperately outnumbered, it will take more than a steady aim to survive the dangers of Farpoint. Developed by the FPS veterans at Impulse Gear in San Francisco,…

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As the Chinese game industry flocks from mobile to AAA blockbusters, Phantom Blade Zero’s director says the quiet part out loud: ‘Good games are good. It’s not ‘big games are good.”

Game director “Soulframe” Liang accidentally started his career by making free games in RPG Maker and releasing them online. Two decades later, he’s making one of the highest profile upcoming games in China, the “kungfupunk” actioner Phantom Blade Zero. I recently flew to Beijing to spend a few hours with the game and have come…

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Even the developers of Steam fave Deep Rock Galactic feel the heat from this year’s popular multiplayer games: ‘Competition is fierce’

Deep Rock Galactic developer Ghost Ship Games is hard at work on its next game, Rogue Core, which is coming out next year. Based on the enduring popularity of Deep Rock, it’ll probably be a hit—but that’s not a guarantee in a multiplayer space increasingly squeezed between new games and perennial favorites that have managed…

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