Wolfenstein 3D – by Michael Thomasson
Before John Carmack, Tom Hall, and John Romero unleashed the blistering corridors of Wolfenstein, they cut their teeth on smaller 3-D experiments: Hovertank 3-D for DOS and the Apple II’s Catacomb 3-D, the latter running on an embryonic version of the engine that would become Carmack’s signature. Those initial outings were the scaffolding for something…