This 'In The Hunt' Tech Demo

This ‘In The Hunt’ Tech Demo “Shows Us What The 16-bit Generation Lost” When NEC’s SuperGrafx Bombed

“Beautiful parallax effects, detailed scenarios and huge sprites”. Picture the scene: it’s 1988, and Sega has just launched the Mega Drive in Japan, a system that poses a serious technical threat to the ageing Nintendo Famicom and the relatively new PC Engine, which had arrived the previous year. NEC and Hudson Soft, the two companies…

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Cloud Nine C959 ErgoTKL review

Cloud Nine is a relative newbie in the world of keyboards, as they’ve only been around since 2019. Its portfolio is also very small: Just two variants of the same C959 Ergo model, one ten keyless (the one being reviewed) and the other full-size. It’s an ergonomic keyboard and one with the main aspects required…

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Two Classic Macintosh Platforming Games Just Got A Surprise Steam Release, With An All-New Sequel Being Teased

Dark Castle series returns, just in time for its 40th anniversary. Two classic Macintosh platforming games, 1986’s Dark Castle and its 1987 sequel Beyond the Dark Castle, have made a surprising return on Steam. Built as a “living interactive animation” by a team that included Mark Pierce, Eric Zocher, and Jonathan Gay, Dark Castle was…

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Old School RuneScape says no more Mr Nice Guy, it’s time for permabans and confiscations if you’re caught buying black market gold

Old School RuneScape (OSRS) has a cancer, and that cancer is crime. Or, well, it’s repeated violations of Jagex’s terms of service, anyway. The game is beset by perfidious players who buy in-game gold and items off black market sellers using real-world money, a process called Real World Trading (RWT). Okay, yes, some version of…

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Skyrim lead says the $100 videogame may not be the best idea: ‘I personally think game developers would be wise to not push the prices higher, but gamers are a special breed… they will pay for what they want’

Bethesda veteran and Skyrim lead designer Bruce Nesmith has done a new interview with PressBoxPR going over his considerable time at the studio: among the topics addressed are why Bethesda shouldn’t switch to Unreal Engine, Todd Howard’s “seagulling” habits, and one bit of deep cut lore that had PCG’s Joshua Wolens despairing. Nesmith is asked…

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