Anbernic's 'Rotating' Handheld Leaks, Reminds Us Of The Gloriously Crazy Phone Design Boom Of The 2000s

Anbernic’s ‘Rotating’ Handheld Leaks, Reminds Us Of The Gloriously Crazy Phone Design Boom Of The 2000s

Remember when every phone was different? Back in the 2000s, before smartphones arrived and turned every device into a large-screen fondleslab, mobile phone manufacturers experimented with some pretty crazy designs. We had flip phones, slider phones, phones that rotated – you name it, somebody probably tried to make it a success in phone form. Now,…

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Hero modder who started the Thomas the Tank Engine meme with Skyrim thumbs his nose at ‘legal threats’ and ‘black vans with the Mattel logo’ by modding Thomas into Morrowind: ‘I have issues with authority’

For many years now, the children’s character Thomas the Tank Engine has been something of a modding phenomenon. You can find Thomas in everything from Hogwarts Legacy to Elden Ring, but it all began with a 2013 Skyrim mod that replaced all dragons with the resplendent blue engine, as well as adding sound effects from…

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How Atlus x Vanillaware bring 2D art to life in 13 Sentinels: Aegis Rim

One look at Dragon’s Crown or Odin Sphere and it’s obvious that the defining characteristic behind Vanillaware’s games is the painterly art style, beautiful backgrounds, and characters so realistically animated that they feel like they’re breathing on screen. Vanillaware’s upcoming sci-fi epic, 13 Sentinels: Aegis Rim, is no different! So, how does Vanillaware do it?…

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How to join the Thieves Guild in Oblivion

The quest to join the Thieves Guild in Oblivion is one of the funnest faction introductions in the series, as you follow rumours of the Gray Fox to a mysterious garden, and compete with fellow thieves to steal a diary before the night ends. “Why join the Thieves Guild?” you may well ask, given you…

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‘We’re going to make some horrendous mistakes,’ Peter Molyneux says about his upcoming swan song Masters of Albion: ‘Horrendous, horrendous mistakes’

Masters of Albion is not only Peter Molyneux’s final game (so he says, anyway), it’s also a sort of getting-the-band-back-together moment with collaborators from the early days at Lionhead. All of which is apparently rather nerve-wracking: In an interview with The Game Business, Molyneux describes the team as “incredibly inexperienced,” and warned that there will…

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