My quick test of Lumen Lite shows that it’s probably good news for ray-traced gaming on handheld PCs, but I suspect that it will be used everywhere because of the pressure developers are now under
At its State of Unreal event in Chicago, Epic Games officially unveiled Unreal Engine 5.8, and one of its key new features is Lumen Lite: a scalability setting that targets the use of ray-traced global illumination for the Nintendo Switch 2, with the goal of 60 fps. As the feature also works for PCs, I…