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Star Wars: The Old Republic’s modernisation update has turned some players’ characters into corpses, flattened abs and introduced other quirks: ‘Look how they massacred my boy’

Yesterday saw Star Wars: The Old Republic developer Broadsword release the first part of its modernisation plan, boosting the fidelity of several planets and tweaking player character models with new textures and ocular specularity (eyeball highlights), as well as lighting and shader improvements. The effect was meant to be subtle, so as to not dramatically…

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This 83-year-old Japanese erotic game producer playing Stalker 2 while blasting a cig is an impossibly big mood

For all its rapidly respawning NPCs, despawning monsters, broken quests, and general bugginess that remind us what we mean when we talk about ‘eurojank,’ Stalker 2 is an ambitious, at times brilliant, game that definitely has its audience. An audience willing to overlook, or even embrace, brokenness when it’s in service to an atmospheric survival…

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OG Fallout lead Tim Cain explains just how much thought went into the timeline, and why canned beans were key: ‘Post-apocalypse, but not so far post- that everything’s collapsed and everyone’s dead’

The original Fallout’s lead developer Tim Cain has been sharing his memories about the early games in the series for a while over on his Youtube channel. Cain’s had a long and eclectic career (the only sequel he’s ever worked on, funnily enough, is Fallout 2) and also seems to have a razor-sharp memory for…

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