Silent Hill f’s finicky combat doesn’t actually have to be an issue if you follow these cardinal rules
If you’ve been following the lead-up to Silent Hill f’s release, then you’ve probably heard some not-so-great things about its combat. I’ll concede that the first few enemy encounters can feel bad, rusty-old-knife-getting-sunk-into-your-shoulder bad. But it does get better, especially once you realise that you can just ignore most of the monsters you come across….