'Please remember the game has no plot': Vampire Survivors dev points out one of the many challenges in turning its roguelike into a live-action film

‘Please remember the game has no plot’: Vampire Survivors dev points out one of the many challenges in turning its roguelike into a live-action film

Vampire Survivors had a big 2024 and what sounds like an even bigger 2025 is on the way, which includes free updates to the action roguelike that “will be a bit chunkier than usual.” Patience is requested from fans, however, because “a lot of time is needed to QA and release patches now, since we’re…

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Dig Deep Into This NES Addams Family Game With These 7 Newly Discovered Prototypes

The Addam’s Family: Pugsley’s Scavenger Hunt was released for the NES in 1993. Games That Weren’t, the website dedicated to preserving early and unreleased builds of games, has just announced the release of 7 newly discovered prototypes related to Ocean Software and Enigma Variations’ 1993 NES platformer The Addam’s Family: Pugsley’s Scavenger Hunt. According to…

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Hideo Kojima announces Bill Skarsgård will star in stealth-action Physint, legendary designer Yoji Shinkawa also confirmed for character design

Hideo Kojima took to his social media channels earlier today to announce Bill Skarsgård as the new lead for his upcoming stealth-action game, Physint. He also reaffirmed some of the game’s casting announcements from before it changed hands from PlayStation to Xbox after a seemingly messy split with Sony. Physint’s top-billed cast are: Bill Skarsgård…

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WoW’s changing how world bosses work because they’ve ‘really been a little bit lackluster’ in recent years, says dev

World bosses have been a part of the World of Warcraft player’s diet since classic—in case you haven’t played the game, what separates a world boss from any other raid encounter is the fact that it’s (self-explanatorily) out in the world, something you need to party up to defeat without going into a cave somewhere….

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Avowed’s huge 66GB update includes major improvements for the game’s whole progression system, along with key bug fixes and buffs for companions

As I was playing through Avowed ahead of release, probably my least favourite element in an otherwise very charming RPG was the tier system. Basically every weapon or piece of armour has a tier, and so do enemies—and this is what determines relative power, rather than levels, almost like a simplified form of Destiny’s gear…

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You can now add ‘playing pool’ to the list of Lovecraftian horrors that will drive you insane, thanks to this bizarre roguelike that’s got me shooting dead fish and vomiting upgrades

I’ve always been terrible at pool, snooker, billiards, and every other game involving a long stick and green felt. Thus far, though, the consequences of that have been pretty mild—some social ostracisation here, a bit of being laughed at in the pub there, you know. What I’m saying is, it’s never sent me irreversibly insane….

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