The Sims 1 and 2 Legacy Collections launch to 'Mixed' reviews on Steam as EA investigates 'various issues'

Resident Evil Requiem PC performance analysis: Great visuals and decent frame rates all round, though path tracing’s an obvious frame rate killer

Resident Evil’s back, splitting the survival horror action between stealth-only and all-out gunfight scenes with a new character and old favourite Leon. Also back is RE Engine, Capcom’s proprietary engine that first made an appearance with Resident Evil 7: Biohazard and now boasts a path tracing option for even more realistic lighting, shadows, reflections, and…

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Why Paradroid for the C64 Was Awesome!

     The Commodore C64 was a great little machine for its day, and its games were worthy successors to the Atari games which came before it. One game will always stand out for me as particularly enjoyable, due to its innovative concept, progression, style, and overall replayability:  Paradroid.       Paradroid stood out due…

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The Forever Winter, my favourite extraction shooter, just overhauled its most contentious feature for the second time: ‘It was a hell of a rollercoaster to make the adjustment’

The Forever Winter—the brutal early access extraction shooter that pits puny scavengers against armies of androids and building-sized mechs—has just released a huge change to its important but contentious water system. OK, here’s the skinny: The Forever Winter tasks you and your squad of fellow scavengers with sneaking through the battlefields of a ruined future…

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If you’ve been worried about Avowed not looking punchy enough, Obsidian’s combat designer has a hitstop animation ‘superpower’ that might reassure you

My ears perk up anytime a game developer says the word “hitstop.” It means I’m about to hear some secret sauce, or at least opinions, about how to make a game feel great—specifically how and when to add a short pause mid-combat to make a hit really pop. In early footage of Avowed it’s been…

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