The Making Of: The Elders Scroll II - Daggerfall -

The Making Of: The Elders Scroll II – Daggerfall – “The Next Thing I Know, I’m Building One Of The Largest Procedurally Generated Games Ever”

We take a look at the history of Bethesda’s groundbreaking, yet flawed, RPG classic. The Elder Scrolls is arguably one of the most successful and recognisable video game franchises of all time, sitting alongside other industry juggernauts such as Grand Theft Auto, Fallout, and Red Dead Redemption. But it wasn’t always this way. Back when…

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Yet another free fan level pack for Quake has arrived, and this one’s all about a feature rarely seen in id Software’s classic shooter

2026 has been a truly astonishing year for Quake mapping, with both fans and professional game developers delivering some incredible death arenas for id Software’s 1996 FPS. We’ve had the enormous Quake Brutalist Jam 3, numerous map packs celebrating Quake’s 30 anniversary, and even a new official campaign called Dawn of the Machine. You’d think…

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PlatinumGames Comments On The Future Of Bayonetta

Will our favourite Umbra Witch return? PlatinumGames has offered a brief yet tantalising comment on the future of Bayonetta during an interview with Famitsu (thanks, Nintendo Everything). The company’s CEO Atsushi Inaba was speaking alongside Shift Up’s Kim Hyung Tae, with the pair having recently collaborated on a Bayonetta costume for Stellar Blade. Inaba was…

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Capcom Is Looking To Evolve Its RE Engine Into An ‘AI-Generation Game Engine’

It wants to “create games together with AI”. Capcom programmer Satoshi Ishida has detailed upcoming improvements to the company’s proprietary RE Engine during the Capcom Open Conference RE: 2026. As reported by GameBiz (thanks, VGC), Capcom’s ‘REX’ initiative is designed to overcome modern development challenges that make the process so lengthy, including improvements to tools,…

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An OpenAI model was caught trying to cheat at StarCraft, and of course it did it by stealing a human’s work

Commercial large-language models—and the companies that create them—have repeatedly been accused of stealing the work of humans. They’ve been lambasted for it by artists and sued for it by authors, while senior AI figures have even admitted in writing to mass-scale labour theft. But I haven’t seen an example quite so brazen as an OpenAI…

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