Hollow Knight's creators didn't want to be constrained by the 'metroidvania' label, but they accidentally set a standard that every game since—even Silksong—has to reckon with

Hollow Knight’s creators didn’t want to be constrained by the ‘metroidvania’ label, but they accidentally set a standard that every game since—even Silksong—has to reckon with

In a 2017 interview about the making of Hollow Knight’s map, designer William Pellen told me that Team Cherry “shied away completely” from describing the game as a metroidvania. Artist Ari Gibson added that they didn’t want to “let a genre dictate” the decisions they made about Hollow Knight’s design while they were making it….

Read More

Remedy’s new CEO is a former sports betting guy and EA executive who aims to ‘scale Remedy in a way that builds lasting value’

Remedy Entertainment’s new CEO is Jean-Charles Gaudechon, a former Electronic Arts and CCP Games executive who most recently headed up a couple of sports betting platforms. Gaudechon is not a name you likely recognize from his time at EA or CCP, but Remedy said he “held senior executive positions with full P&L responsibility” at both…

Read More

Doom: The Dark Ages’ ‘iron tank’ gameplay takes things back to the very beginning: ‘It feels more like classic Doom than any game we’ve made up to this point’

In a press Q&A ahead of today’s Xbox developer direct, id Software creative director Hugo Martin and executive producer Marty Stratton expanded on some of the gameplay changes coming to Doom: The Dark Ages. In particular, they outlined how some of the criticisms of 2020’s Doom Eternal led the team to look for inspiration in…

Read More