Everyone's heading back to Hollow Knight for one last go before Silksong comes out—the game's all-time Steam peak is rising as I write this headline

Everyone’s heading back to Hollow Knight for one last go before Silksong comes out—the game’s all-time Steam peak is rising as I write this headline

Are you ready for Hollow Knight: Silksong? Well, by my count, about 22,941 players are desperate for another fix of Team Cherry’s work, a number that’ll continue to rise over the intervening minutes of me sitting down and writing this article. Per SteamDB, Hollow Knight: Silksong’s release date of September 4 has driven swarms of…

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AMD’s FSR 4 open source whoopsie-daisy may be harder to take back than initially thought, thanks to the inclusion of a difficult-to-revoke MIT license

AMD made a bit of an oopsie yesterday, as it accidentally released the source code for FSR 4, before promptly hauling it back again. Despite the course correction, it seems possible that it’s too late to put the genie back in the highly technical bottle. What makes this specific mistake notable is the fact that…

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‘Silksong lol’: CloverPit devs delay the slot machine Balatro-like by 23 days to escape the blast radius of Silksong’s launch

You know what they say: The best laid plans of mice and men sometimes get abruptly derailed by a surprise launch announcement. Thanks to yesterday’s reveal that Silksong’s release date is only two weeks away, CloverPit developer Panik Arcade has decided to push back the launch of the slot machine roguelite to dodge the all-consuming…

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Microsoft’s DirectX Advanced Shader Delivery tech might be the eventual answer to stuttering and shader compilation woes, but it’s limited to the ROG Ally X for now

Shader compilation woes are, to my mind at least, one of the scourges of modern gaming. Nothing brings you out of the experience quicker than unwanted hitches and stutters as a game struggles to compile shaders in the background before they’re needed. Microsoft thinks it might have the solution, however, by providing pre-compiled shaders, downloaded…

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Metal Gear Solid Delta: Snake Eater developer interview

Metal Gear Solid Delta: Snake Eater developer interview

Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process.  ​​ Faithfully replicating the thrill and impact…

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