Descend Into a Surreal Loop of Memory, Mystery, and Meaning in Rumbral

Descend Into a Surreal Loop of Memory, Mystery, and Meaning in Rumbral

Category: ID@Xbox April 22, 2026 Descend Into a Surreal Loop of Memory, Mystery, and Meaning in Rumbral Jesús Álvarez, Game Artist, OSEA Innovations Summary A haunting first-person experience where memory and reality blur. Environmental storytelling, abstract puzzles, and quiet exploration. A collectible short guide tto uncover what lies beneath the surface. Sometimes You Have to…

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Blizzard forgot to turn off x-ray vision in World of Warcraft’s new prop hunt mode, so you can imagine how fair the matches are right now

The last thing you want in a game mode where players disguise themselves as furniture in a World of Warcraft city is free access to x-ray vision. There’s no fun to be had when you’re just chasing after dots on your minimap instead of studying a suspicious table that you could’ve sworn moved a little….

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Behaviour Interactive lays off more people as ‘demand for mobile and casual external development projects has declined’

Dead by Daylight developer Behaviour Interactive has confirmed the layoff of an undisclosed number of employees, telling Game Developer the cuts were made as a result of reduced demand for external development partnerships. “A portion of Behaviour Interactive’s business has traditionally focused on external development partnerships. In recent months, demand for mobile and casual external…

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Google executive responsible for AI has a solution for the game industry’s problems, and you’re not going to believe this but it’s AI

Jack Buser is Google Cloud global director for games, a role in which he “enable[s] transformation of game industry developers, publishers and platforms with AI and cloud solutions.” And from that lofty perch he has devised a solution for the woes plaguing the videogame business. Can you guess what it is? I’ll tell you: It’s…

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Fallout co-creator says non-linear design is all about never assuming how players will act, illustrates his point by fantasising about an NPC guard he seems to really hate

Fallout co-creator Tim Cain has a new video going over some of his principles for game design, and as you might expect has some strong opinions on the intersection between design intention, and what players actually end up doing. “Rule one, our game is non-linear—don’t assume that players will go somewhere first or talk to…

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