NTE: Neverness to Everness out April 29, new gameplay details revealed

Final Fantasy 14 director Yoshi-P says the long-awaited job redesign will change things, but also won’t—which doesn’t clear much of anything up

Final Fantasy 14, as we’ve often observed on this very site, has a bit of a design problem when it comes to its jobs—they’re pretty stale. Tanks mostly play the same, healers get like two damage buttons, DPS all try to shove their buttons into the same two-minute window: It’s a little droll. For a…

Read More

Gemma’s English VA is right with us on Monster Hunter Wild’s confusing menus, which makes me feel a little better for having to Google symbols all the time

Monster Hunter Wilds is my first MH game—there’s not been a real reason for me to abstain for this long, by all accounts I should be a series fan already, but I’m finally getting my feet wet with monster viscera. I’ve also been struggling a ton with its menus, which are flooded with symbols and…

Read More

New report says PC games are outselling console games, calling PC gaming a ‘bright spot’ in a troubled industry

Earlier today, Matthew Ball, CEO of investment strategy firm Epyllion, released an early version of a presentation called “The State of Video Gaming in 2025.” The slideshow, which incorporates data from market research firms like IDG, Newzoo, and Circana, summarizes worldwide market trends in the gaming industry. I’ll be honest: Things aren’t great. Following a…

Read More

Bound Revealed for PS4

Hello, PlayStation fans! This is Michał “bonzaj” Staniszewski from Plastic, a small team with demoscene roots. In the past we brought you Linger In Shadows and Datura on PS3. We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style,…

Read More