Ken Levine wanted System Shock 2's final level to be set in outer space, but the idea was shot down by its senior designers: 'They're like dude, we have 14 months to make this game'

Ken Levine wanted System Shock 2’s final level to be set in outer space, but the idea was shot down by its senior designers: ‘They’re like dude, we have 14 months to make this game’

System Shock 2 is a PC gaming classic, but much like its spiritual successor Bioshock, its final act isn’t as strong as the rest of the game. Its final level—The Body of the Many—swaps out the twisting spaceship corridors of the game’s earlier levels for what is basically a giant intestine, with you fighting through…

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Today’s Wordle answer for Saturday, July 12

Let’s make sure this weekend’s a real winner for you. Our Wordle tips can help refresh your general guesses, turning every new line into an opportunity. Make sure you combine them with our hint for the July 12 (1484) puzzle for maximum effect. And if all else fails, or those green and yellow letters just…

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Mecha Break review

Underneath the piles of free-to-play monetization, daily login rewards, and horny cosmetics there’s a hint of an enjoyable hero shooter in Mecha Break. For a certain type of mech obsessive, it’s a paradise of steel, sparks, lasers, and giant swords. Every time you enter a match you watch your pilot buckle up, achieve full synchronization,…

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Rematch developers didn’t ‘get’ the game, Sloclap boss says, until they started playing internal tournaments: ‘I don’t give a s**t about football, but this really struck something in me’

The multiplayer soccer game Rematch was a surprise departure for developer Sloclap, previously best known for the martial arts actioners Absolver and Sifu. But it turned out to be really good, and a genuine hit to boot: Currently there are 37,000 people playing Rematch on Steam alone. What’s also a little surprising, Sloclap CEO Pierre…

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