Reflecting on Nine Years Writing for Maximum PC

Reflecting on Nine Years Writing for Maximum PC

It’s time for an introduction Wow, has it been nine years already? Happily (or sadly, to some of my critics), this isn’t another article bidding Maximum PC readers a fond farewell—we’ve had too many of those over the past several years. Instead, it’s a “thank you” note to those of you who’ve stuck around to…

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Mario Party – by Matt Owen

In the late ‘90s, the Nintendo 64 was the king of multiplayer gaming. In addition to standout single-player titles, there was a notable emphasis on group play, with four controller ports and a variety of excellent titles to try. One of the earliest and most memorable games was Mario Party (N64, 1998), a simple but…

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Share of the Week: Assassin’s Creed Origins

Last week, we asked you to use your photographic eagle vision while playing Assassin’s Creed Origins. While you helped Bayek seek justice and create the first order of Assassins, you shared your best shots with us using the hashtags #PS4Share and #PSBlog. After sifting through your impressive submissions, here are this week’s highlights. @The_Don7684 captured…

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Steam’s gonna start listing ‘adjustable difficulty,’ ‘save anytime,’ and other accessibility features right on a game’s store page soon

It feels like videogames are getting better at realising that, you know, a whole load of different people play videogames these days. Pretty much any modern release will run you through a set of accessibility options the first time you launch it, and those options usually seem pretty expansive, at least to me. But I…

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