A Story You Control in Deus Ex: Mankind Divided

A Story You Control in Deus Ex: Mankind Divided

Combat or stealth? Lethal or non-lethal? Plasma rifle or fire extinguisher? There’s nothing quite like freedom of choice in video games (fire extinguisher every time, by the way) — and between its wealth of combat and dialogue options, Deus Ex: Mankind Divided offers plenty. But in a world where biotech has been blended into a…

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Gravity Rush 2 Drops Onto PS4 December 2

Hello, PlayStation fans! Gravity Rush 2 stunned E3 visitors with an action-packed hands-on demo featuring a glimpse at the game’s massive, intricately-detailed environments, and expanded, gravity-defying action. Today I’m excited to announce that Gravity Rush 2 will be dropping (no pun intended) this year on December 2. Those who pre-order the game from participating retailers…

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Looks like Neverwinter Nights 2 has been freed from rights hell and is due an imminent enhanced edition release, bringing the 2006 RPG from 5GB to 36GB

There’s probably a few holdouts somewhere, but for the most part, it seems like we’ve all come to accept Beamdog’s “enhanced” versions of D&D classics like Baldur’s Gate 1 and 2, Planescape: Torment, Icewind Dale, and Neverwinter Nights 1 as those games’ go-to editions. But there are a couple of classics still missing from the…

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Critically Acclaimed ‘Motorvania’ Laika: Aged Through Blood Locks In Switch Date

Blood, sweat, and tyres. Developer Brainwash Gang and publisher Headup have announced the release date for the critically acclaimed ‘Motorvania’ title Laika: Aged Through Blood, which will land on Switch on January 11th, 2024. Mixing the motocross-style gameplay you might find in a Trials game with classic Metroidvania mechanics and outrageous, bloody combat, Laika definitely…

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Sayonara Wild Hearts Comes to PS4 September 19

Hello! I’m the one half of Simogo that is not Gordon. We’re mostly known for making small, boutique-y games, often story and interface-driven. We try to do things others aren’t and surprise both ourselves and what audience there might be for those things. So, after making three slow and thinky games (Year Walk! Device 6!…

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