DLSS 4.5 Ray Reconstruction is a definite improvement but path traced fidelity is still not a 100% solved issue
Nvidia’s new DLSS 4.5 Ray Reconstruction feature is laser-focused on trying to fix the second most annoying thing about ray traced or path traced games: visual artifacting. Yes, the lighting effect does deliver the most accurate-looking lighting and shadows in games, but in motion there is a definite visual weirdness added into scenes. And that…