‘Do it fast, do it dirty’: The Witcher 4’s narrative director discusses the studio’s philosophy and what made The Witcher 3 so great
Everyone has a different way of going about their work. Some like to plan meticulously, colour code information and have Excel spreadsheets on Excel spreadsheets, and others, well, others have GDocs. As it turns out, throwing ideas into an ever-growing chaotic GDoc for days on end was actually Philipp Weber’s first job at CD Projekt…