Assassin’s Creed Black Flag Resynced Returns Us to the Golden Age of Piracy

Xbox’s Bethesda layoffs include the artist responsible for designing Skyrim’s khajiit and argonians, who had been at the company for 27 years

If you’ve ever liked the character designs of an Elder Scrolls game, chances are you’ve met with some of Christiane Meister’s work—as a senior character artist, Meister’s been with the company for 27 years (which is only four years fewer than I, the person writing this, have been alive). She’s worked on every game from…

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David Gaider will never play Dragon Age: The Veilguard because he’d be ‘wincing’ the whole time: ‘EA really did a number on them in terms of setting them up to fail’

There’s a common thread amongst former BioWare developers: They are proud of what they worked on, have a lot of love for their former studio, and they have few good things to say about publisher EA. For understandable reasons. David Gaider was with BioWare for a long time, joining the studio after the success of…

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‘Slopfix’: A software team is charging up to $10,000 to clean up AI-generated code, with the help of *checks notes* AI

AI slop. If you’ve heard the term, there’s a good chance you are similarly exasperated with the onslaught of low-quality, AI-generated… well, slop. One team is now charging up to $10,000 per project to try and cut down AI-generated slop code and is, rather ironically, using AI to do it. As reported by Tom’s Hardware,…

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The Blood of Dawnwalker’s most interesting mechanic took a bite out of my inner RPG completionist, who would’ve otherwise played hooky with a witch

I had the pleasure of playing four hours of The Blood of Dawnwalker last week—and while I can’t say it’ll knock my socks off just yet (RPGs that claim to have impactful choices just require more sitdown time to prove their worth) it has absolutely got its teeth into me, because I experienced something rare:…

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