Everafter Falls 2.0 – A Year in Listening and Twisting

Everafter Falls 2.0 – A Year in Listening and Twisting

When Everafter Falls was released almost a year ago, we always knew that the game was going to be changing – what we didn’t know was how different it would look after talking with our players. Today, we released a new major content update, which went to some surprising places. Before talking about what’s new…

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Original Oblivion developers gather to watch the 2006 documentary on the making of the game, and Todd Howard sums up the feeling: ‘This is going to be really f**king awkward, watching this’

Back in 2006, Bethesda Softworks made a documentary about the making of The Elder Scrolls 4: Oblivion, capturing the scale of the effort behind what was then the studio’s biggest and most ambitious game. And now, to celebrate the recent (and tremendously successful) release of Oblivion Remastered, Bethesda got a whole bunch of the original…

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Skyrim lead designer makes it sound like there’s gonna be loading screens in Bethesda games for years to come yet, bucko: ‘We just didn’t have a choice, really’

Add together all the minutes of my life I’ve spent in loading screens and you could, well, send me into quite a grim depressive spiral, probably. And since I’m someone with several hundred hours invested across various Bethesda games, how many of those minutes were spent twiddling Daedric artifacts in Skyrim’s load screens or looking…

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