Major investor is 'shocked and sad' that the games industry is 'demonizing' generative AI

Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are ‘given the same chance we had, because it’s so hard to put a game out’

In his talk at this year’s GDC, Arc Raiders production director Caio Braga said Embark’s breakout extraction shooter hit emerged from a development cycle involving multiple massive directional pivots—points where many other game productions would have been cancelled. In a post-talk interview with PC Gamer, Braga said the high profile live service launch failures that…

Read More

‘No matter what we changed, somebody was going to get mad:’ After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody’s ever gotten RPG difficulty right

In a talk at the Game Developers Conference, Obsidian senior systems designer Robert Donovan spoke about dialing in the difficulty of The Outer Worlds 2⁠—a great game you ought to play⁠⁠—but one I found to have a particularly noticable reverse difficulty curve. Instead of the challenges ramping up as you get more familiar with the…

Read More