Tumble VR Revealed for PlayStation VR

Hi there, I’m Simon Harris. I’m an Executive Producer at Supermassive Games responsible for our PlayStation VR titles. Today, following our announcement last October of Until Dawn: Rush of Blood, I am very happy to reveal another of our VR titles in development, Tumble VR, exclusively for PlayStation VR. Tumble VR is an accessible, fun,…

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We’re in a golden era of game demos

Cryptmaster (Image credit: Paul Hart, Lee Williams, Akupara Games) This week I downloaded more than 10 different demos during Steam Next Fest, a pile of hobby homework that would have given me the sweats in past years. But this time I found myself neither stressed nor pressed to play through them all. Don’t get me…

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What’s New in Tekken 7 on PS4

One of the world’s most popular fighting games is punching its way back onto PlayStation — Bandai Namco’s Tekken 7 entered the E3 2016 ring to prove its worth. We had a chat with Game Director and Chief Producer Katsuhiro Harada who offered some hard-hitting reasons why it’s a game you should be keeping an…

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A tech analysis of Cities: Skylines 2 proves it’s rendering WAY too many polygons, making Cyberpunk 2077 look like Minecraft in comparison

A technical analysis of the graphics rendering in Cities: Skylines 2 has identified the reason why the performance is just so poor. Put simply, the game is trying to draw the cityscapes using a shocking number of polygons, with few systems in place to reduce the amount when it’s not needed. It’s not something that…

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