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Skyrim lead praises Todd Howard for trying ‘desperately’ not to micromanage and be a ‘bottleneck’, even though he still ‘does what he calls seagulling where he swoops in and changes things’

In a new interview with PressBoxPR, Bethesda veteran and Skyrim’s lead designer Bruce Nesmith has gone over his time at the studio, addressing topics like why it wouldn’t make sense to switch to Unreal Engine. One of the questions he’s asked is about studio head Todd Howard, and how the public perception of him differs…

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This wild mod for Metal Gear Solid 5 massively expands its Subsistence system and makes enemies learn new tactics within missions rather than across them

Metal Gear Solid 5 isn’t exactly short of options for approaching its open-ended stealth scenarios. But encouraging players to use every tool at their disposal can be difficult once they’ve found a loadout that they like. Its Subsistence rule was one of Kojima’s solutions to this, allowing players to re-enter previous missions without a specific…

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