Surprise, Palworld Dev Isn't Fond Of The 'Pokémon With Guns' Description

Surprise, Palworld Dev Isn’t Fond Of The ‘Pokémon With Guns’ Description

Gee, wonder why… “Pokémon with guns” became the go-to description for Pocketpair’s Palworld because, well, the screenshots and footage shown around its initial announcement indicated that, yes, the in-game creatures look like Pokémon holding guns. According to communications director and publishing manager John ‘Bucky’ Buckley (thanks, IGN), the “Pokémon with guns” moniker isn’t particularly well-liked…

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Capcom has heard feedback that Onimusha is too easy, says it’s ‘confident fans will be satisfied with difficulty’ in the final game

A week removed from Summer Game Fest, one of the demos I can’t stop thinking about was Onimusha: Way of the Sword. The behind-closed-doors demo was different from the one that’s available on Steam—it took place slightly later in the game and showed off one of the game’s “open areas” within Kyoto. Several things stand…

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Call of Duty fans surprised to discover new Black Ops 2 port preserves the emblem editor, not surprised to find swastikas being made with it

Amongst all the news of brutal layoffs, studio divestments, and ironic task force appointments at Microsoft this week, over in the Call of Duty corner of the megacorp, something kinda cool happened. Activision released updated ports of Call of Duty: Black Ops (2010) and Black Ops 2 (2012). They come with caveats, of course: At…

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Guilty Gear: Strive’s anime gets a full trailer and a release window for April, and I’m just hyped to see my girl Elphelt having a good time

Guilty Gear: Strive is a downright gorgeous game—gorgeous enough that it actually introduced me to the fighting game genre after a lifetime of abstinence. (I’m still a little sketchy on my dragon punches.) Its character intros and outros are lovingly animated in a 3D style that mimics 2D anime—which means it’s only fitting that Guilty…

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Mick Gordon is asking ‘how heavy can we get it?’ in his first full game soundtrack since Doom Eternal: ‘I’m really exploring the extremes of distortion with this project’

Australian composer Mick Gordon is one of the most widely-recognized composers in the videogame industry, with his signature propulsive, distorted, future-metal sound helping define id Software’s wildly successful Wolfenstein and Doom reboots. In the five years since a public falling out with longtime collaborator Bethesda, Gordon has contributed to metal projects, a large portion of…

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The Outer Worlds 2 director offers the most sympathetic answer I’ve yet heard for the $80 game question: ‘We don’t set the prices for our games,’ and ‘You’d have to honestly talk to the Xbox folks’

First reported by GamesRadar, The Outer Worlds 2 director Brandon Adler had the most reasonable and sympathetic developer-side explanation I’ve yet heard for a game’s $80 price tag: Sorry, but it wasn’t my call. GamesRadar asked Adler about The Outer Worlds 2’s retail price at last week’s Summer Game Fest. “We’re a game developer. We…

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