Interview: Meet The UK Collector Creating His Own Retro Game Museum

Dungeon Clawler’s early access is quickly becoming one of my favourite roguelikes, even as I get dunked on repeatedly by the cruel claw of fate

‘You can’t always get what you want’ is great life advice—it is also what I have been repeating to myself, through gritted teeth, while playing Dungeon Clawler this afternoon. Objectively, the concept of “what if Slay the Spire, but you barely control the hand you play” shouldn’t be working as well as it is for…

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11 years after launch, Pillars of Eternity’s new turn-based mode feels like the way it’s meant to be played

Pillars of Eternity turned 11 years old last month, but Obsidian just put out a transformative update for the venerable CRPG: A full turn-based mode alongside the game’s original real-time with pause (RTWP) mechanics. The mode had previously been available via a Steam beta branch since last November. There’s a whole list of patch notes…

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Obsidian caused some trouble by using the Rorschach Test in Fallout: New Vegas: ‘Those folks came to Bethesda and said we’re gonna have a fun lawsuit on our hands, so pony up!’

In a recent interview with YouTuber TKs-Mantis, former Obsidian creative director Chris Avellone revealed that the studio got in a spot of minor trouble over its depiction of the Rorschach Test in Fallout: New Vegas. When you wake up in Doc Mitchell’s house in Goodsprings, the second step in character creation is a Rorschach Test…

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Critical Role’s Whitney Moore says she’s ‘made the mistake of thinking that I could out-troll’ prank extraordinaire Sam Riegel at the table

Critical Role Campaign 4 is off to a terrific start—even if it is a borderline magic trick to see DM Brennan Lee Mulligan handle thirteen players at once for its first four episodes (they’re not all at the table at once, mind, but it’s still a terrific feat). I’ve been equally impressed by the new…

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Industry legend Warren Spector is retiring: ‘I’m feeling like I’ve done what I set out to do’

Warren Spector is one of the industry’s most storied developers, particularly among fans of immersive sims. His leading roles on games like Ultima Underworld, System Shock, and Deus Ex—and you know what, even Invisible War and Deadly Shadows, which are probably better than you think—established him as one of the field’s most admired and enduring…

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