Brennan’s latest trick on Critical Role is actually one he’s done before—breaking with D&D tradition to let players choose when they level up, instead of just after they’ve taken a really good nap
Critical Role’s fourth campaign is a banger—and while I haven’t kept up with it as much as I’d like (it’s Christmas, you’ll have to forgive me for not having four extra hours to put aside every week) I have still been tuning in and keeping up with secondary news when I can. Thus it reached…