Dune: Awakening confirms air-to-air combat in ornithopters

Hollywood’s Six Most Evil Tech Companies

Fake tech companies we love to hate As evil as some tech companies are, most of them can’t hold a candle against some of Hollywood’s most vile fictitious tech companies. For instance, EA might be one of the most hated companies in America, but against Cyberdyne Systems and Skynet? Fuggedaboutit. With that said, we have…

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The Subnautica 2 saga gets nastier, with ousted leaders confirming they’ll sue Krafton: ‘It continues to be an explosive and surreal time’

The spat between recently fired Unknown Worlds founders and publisher Krafton has gotten messier, with a co-founder of the former, Charlie Cleveland, confirming on Reddit that a lawsuit has been filed against Krafton. Cleveland’s update follows a statement issued by Krafton earlier today. The publisher claimed that the former Subnautica 2 bosses—specifically Cleveland and fellow…

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Next Week on Xbox: New Games for April 21 to 25

Category: Next Week on Xbox Next Week on Xbox: New Games for April 21 to 25 Joe Skrebels, Xbox Wire Editor-in-Chief Published April 18, 2025 Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details…

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Eric Barone’s been playing lots of chess and reckons Elon Musk’s ‘tech tree’ idea isn’t awful: ‘What if someone did a Balatro treatment… a chess roguelike?’

PC Gamer’s Wes Fenlon recently sat down with Stardew Valley creator Eric Barone to discuss everything from Jojamart to his next game, Haunted Chocolatier. One question was what Barone himself is playing, and the man is as old school as it comes. “Well recently I’ve been playing chess which is a great game,” says Barone….

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The Blood of Dawnwalker’s design director explains the ARPG’s time-as-resource mechanic, and how ‘both action and inaction have consequences’

When PC Gamer visited The Blood of Dawnwalker‘s developer, Rebel Wolves, for our upcoming, world-exclusive issue of PC Gamer magazine, we spoke directly to the much-anticipated ARPG’s design director, Daniel Sadowski, about its unique ‘time as a resource’ mechanic, and how it plays into the game’s wider narrative sandbox approach where gamers create their own…

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