Former Skull and Bones director says making a separate solo campaign ‘would have prevented the team from creating a really deep open world’
Ubisoft’s long-awaited and much delayed pirate adventure Skull and Bones has been elusive not just in terms of its release date, but in what kind of game it actually is. First it was a match-based, multiplayer exclusive affair, then it was going to feature multiple game modes including single-player, and now it’s supposed to be…