Brendan Greene's open-world survival roguelike hikes into early access later this month, and it'll actually let you save your run through its brutal wilderness

Brendan Greene’s open-world survival roguelike hikes into early access later this month, and it’ll actually let you save your run through its brutal wilderness

Prologue: Go Wayback!, the ultra-hard hiking sim developed by Brendan Greene’s studio PlayerUnknown Productions, has technically been playable for a while now. The studio has been running an open beta for the last two and a half months, giving players curious about Greene’s first proper game since PUBG: Battlegrounds the chance to try it out….

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‘Xbox Game Pass Ultimate is still $19.99 with us’: GameStop somehow openly brushes off Game Pass price hike

GameStop is openly dismissing Microsoft’s Xbox Game Pass Ultimate price hike, promising to keep selling subscriptions online and in-store at the old $19.99 per month rate, as reported by GamesRadar. The offer came just a day after GameStop joked “own nothing” when the price increases were announced earlier this week. In a post on X…

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Roll7’s stylish skate games OlliOlli World and Rollerdrome have both been delisted on Steam

Roll7, the studio behind the sidescrolling skateboard series OlliOlli, was closed down after Take-Two Interactive’s Private Division label was sold last year—announced after a lot of hemming and hawing from Take-Two’s CEO. Presumably as a consequence of that, two games Roll7 made under Private Division, OlliOlli World and Rollerdrome, have both been delisted on Steam….

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Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’

With one day left before Highguard is gone for good, the former developer who cut loose on critics of the game’s reveal trailer has walked things back a bit in a new post, saying his initial reaction “was a mistake” arising from stress, anger, and lack of sleep. Josh Sobel, formerly the lead technical artist…

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GSC Game World says there’s a reason it didn’t give Stalker 2 more time in the oven: ‘To make something better, you need to receive feedback, and this feedback should be fresh’

Like a lot of survival games, Stalker 2 had a long journey from janky larva to playable, easily recommended butterfly. It’s tempting to say that these games ought to just stay under wraps until they’re done and relatively bug-free—but at Gamescom 2026, GSC Game World CEO and head of game direction Ievgen Grygorovych told PC…

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Former Starfield lead quest designer says we’re seeing a ‘resurgence of short games’ because people are ‘becoming fatigued’ with 100-hour monsters

Starfield lead quest designer Will Shen says “a growing section of the audience is becoming fatigued” with huge games that require dozens or hundreds of hours to properly play through, and—tongue in cheek—that he’s sorry for the role he played in helping popularize that trend. “I’m sorry. I’ll say that,” Shen said, laughing, in a…

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