Delays to escape the shadow of a launch like Silksong are about way more than just day 1 players: 'Every game has to fight and use whatever edge they've got available to stay visible'

Delays to escape the shadow of a launch like Silksong are about way more than just day 1 players: ‘Every game has to fight and use whatever edge they’ve got available to stay visible’

The number of games that have scurried away from Silksong’s surprise September 4 launch date in the past week have given it the air of a mini GTA 6: an event seemingly so all-consuming that no game stands a chance of competing. But what does competing mean, exactly, when the game in question is a…

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Adobe Celebrates 25th Anniversary of Photoshop

Timeline and video released to commemorate the occasion On February 19, 1990 a little program called Adobe Photoshop 1.0 was released. Since then, there have been many versions of the image manipulation software and its popularity among graphics designers, artists, and creative minds has grown to the point that the word “Photoshop” is used as…

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After flying around the world to play my most anticipated action RPG, I’m convinced Black Myth Wukong was just an opening salvo for big budget Chinese games

PC Gamer once declared virtual toilets the secret to understanding the unspoken priorities of a game and the people making it, but I’d argue virtual ladders have even more to say. If you approach from the top, does it wrest away control or let you Wile E. Coyote yourself right off the ledge? Does the…

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Path of Exile 2’s 1.0 release won’t need to accommodate other game releases, director says—except GTA 6: ‘That’s a Goliath I don’t want to take on quite frankly’

Path of Exile director Jonathan Rogers says he’s never worried that much about the timing of other game releases—particularly other seasonal action RPGs—when it comes to scheduling major updates for his own game. But this year, Path of Exile 2’s 1.0 release will likely be within a few weeks of the one game that has…

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Japanese patent officials reject one of Nintendo’s Pokémon patent applications for being too similar to ARK, Monster Hunter, and—embarrasingly—Pokémon Go

The trio of patents asserted by Nintendo as the basis for its ongoing lawsuit against Palworld developer Pocketpair represent only a portion of Nintendo’s efforts to secure patent protections on creature capturing, battling, and riding mechanics. Last week, however, that effort hit a hurdle: The Japanese Patent Office rejected one of Nintendo’s pending patent applications…

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