Will Windows 10 Mobile Turn Microsoft's Smartphone Fortunes Around?

‘Rethinking the survival genre’: In this post-apocalyptic adventure, ‘your body tells you what’s going on’ instead of stamina and hunger meters

Chalk this up as something I didn’t expect to see today: a gun in a Wholesome Snack showcase. A proper rifle, even! And there was even a gunshot—though it was offscreen. This little surprise in the notoriously cozy game showcase arrived in the trailer for Verdant, a post-apocalyptic adventure with some heavy The Last of…

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Today’s Wordle answer for Saturday, February 10

Whether you’re running out of rows, patience, or time, our fresh clue for the February 10 (966) Wordle is sure to give your guesses a helping hand without spoiling all the fun. Need something a little more direct? You’ve got it, just scroll or click your way straight to today’s answer, and enjoy your latest…

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Taito’s 1987 OutRun Clone ‘Top Speed’ Makes Its Debut On Modern Consoles Later This Week

Prepare for “an explosive sense of speed!”. Taito’s OutRun-esque driving game Top Speed (otherwise known as Full Throttle in Japan) is set to make its debut on modern consoles tomorrow (February 5th, 2026), as part of Hamster Corporation’s ongoing Arcade Archives/Arcade Archives 2 series. Released in 1987, Top Speed was created by a team inside…

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Even after 300 hours, I’ve never met one of Baldur’s Gate 3’s most elusive NPCs: a half-orc named Honk who only shows up if you kill his brother then go on a date at their restaurant

One of the best parts of Baldur’s Gate 3 is all the stuff you don’t even realize you missed. The half-orc waiter, Honk, isn’t exactly the juiciest morsel of BG3 esoterica, but as YouTuber Proxy Gate Tactician points out, he might be the NPC you’re least likely to have met even after hundreds of hours…

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Skyrim lead says the $100 videogame may not be the best idea: ‘I personally think game developers would be wise to not push the prices higher, but gamers are a special breed… they will pay for what they want’

Bethesda veteran and Skyrim lead designer Bruce Nesmith has done a new interview with PressBoxPR going over his considerable time at the studio: among the topics addressed are why Bethesda shouldn’t switch to Unreal Engine, Todd Howard’s “seagulling” habits, and one bit of deep cut lore that had PCG’s Joshua Wolens despairing. Nesmith is asked…

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