Fighting the Overwhelming Hordes of Days Gone

Fighting the Overwhelming Hordes of Days Gone

When Bend Studio introduces the world to Days Gone, it came with a look at the terrifyingly huge Freaker hordes. These masses of foes flow like water and kill quickly. Players manage massive crowds of enemies, trailing them through macabre killing grounds littered with explosive barrels, choke points, and other tools of destruction. Learn more…

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Days Gone Free DLC Kicks off in June

Days Gone is almost here! The team at Bend Studio can’t wait for players to test their luck against three difficulty modes that ship with the game on April 26. Whether playing Easy, Normal, or Hard mode you can expect a game that challenges your survival skills across a 30+ hour golden path and many…

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Building Deacon’s Bike in Days Gone

Deacon St. John was a biker before the Freaker apocalypse ravaged the world, and it’s the key characteristic that helps him survive in Days Gone. His bike is nimble, durable, threads broken roads, and is fast enough to escape most threats. The motorcycle is more than a useful tool in Days Gone – it’s a…

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GT Sport 1.38 Update Adds Five New Cars

April’s content update for GT Sport, Patch 1.38, is now available for all drivers, featuring classic European race cars and stylish all-wheel-drive roadsters from the annals of motorsport history. New Vehicles Five new vehicles have rolled onto the Brand Central forecourt, including: Porsche 962 C ’88 Renault R8 Gordini ’66 Audi TT Coupé 3.2 quattro…

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Shakedown: Hawaii Hits PS4, PS Vita May 7

Get ready to dive into Shakedown: Hawaii’s 16-bit open world! It’s finally wrapped, and landing on your PS4 and PS Vita on May 7! Previously, on Shakedown: Hawaii… In case you missed the last blog post, Shakedown: Hawaii combines its open-world gameplay with empire building. Every building on the island is up for grabs —…

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Inside Bend Studio – The Team Creating Days Gone

When you decide to make a post-apocalyptic survival action game, you’re choosing to live in that brutal world for years. Developing something so ambitious — that balances challenging, surprise encounters with cannibalistic foes and rewarding exploration — is a little crazy. We sat down with Jeff Ross and John Garvin, Creative Director / Writer and…

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