Shared world puzzle adventure Islands of Insight promises no frustrations, just a real chill time

Shared world puzzle adventure Islands of Insight promises no frustrations, just a real chill time

Puzzle games usually aren’t chillout games. They’re challenges, brainteasers, mindbenders, and frustrations. Islands of Insight is not that kind of puzzle game. There’s no linear path forcing you to tackle every puzzle in a set order, banging your head against whatever you’re stuck on until you break through. Heck, there isn’t even fall damage, so…

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‘Progression is awful, this is not a mobile game’: The Marvel Rivals challenge-based battle pass has players begging for but an ounce of post-match XP

Marvel Rivals—the NetEase free-to-play hero shooter featuring a wide roster of Avengers and various other Marvel figures who probably wish they were—released yesterday, and it hasn’t had any trouble finding interested players. At time of writing, there are currently more than 300,000 people playing Marvel Rivals on Steam alone. Some of those players, however, have…

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Upcoming vampire RPG Nighthawks has been removed from Steam search and delisted in certain countries as Valve classifies it Adults Only: ‘It’s very bad news for us’

Nighthawks, the long-in-development vampire RPG due to be released later this month, is the latest game to run afoul of Steam’s increasingly stringent rules regarding adult content. According to publisher Wadjet Eye Games, the game has been labelled ‘Adults Only’—causing it to be removed from Steam search and outright delisted in certain countries like Germany—despite…

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These glorious little animations offer the best visual explanation of the benefits of SSDs over hard drives I’ve ever seen

I wish I had access to this explainer from Planetscale back when I was learning how different storage technologies work, rather than scratching my head at Wikipedia pages and Reddit ‘explain like I’m five’ threads that often seemed more like ‘explain like I’m an engineer’ ones. I think this is probably the best explanation of…

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Ninja Gaiden 4 directors say a ‘sense of fairness’ is vital for difficult games: ‘If the player gets killed unreasonably, it’s hard for them to reflect and think about what they could’ve done’

Ninja Gaiden 4 will be arriving this month—and while I’m not as experienced with the series as, say, fellow PCG writer Wes Fenlon, I am downright curious to give it a proper try. The earlier Gaiden games were a smidge before my time, but the older I get, the thirstier I am for a challenge—and…

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