Nintendo Expands Switch 2's GameCube Library This Week

OpenAI is now 10 years old, but how well has its mission statement to ‘benefit all humanity’ aged?

Almost exactly 10 years ago, OpenAI was founded. The AI outfit’s CEO, Sam Altman, has marked the anniversary with a retrospective blog post which concludes much as the company’s original mission statement began, with a call to “benefit all humanity.” Question is, how well has that ambition aged? Specifically, Altman signs his latest blog post…

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Valve is adding an ‘extra competitive’ option to Deadlock that’ll make matches harder, but only because everyone in this mode refuses to speak

Valve added a competitive mode to Deadlock back in October. This drastically improved matchmaking by sorting everyone into 11 ranks, which were more in keeping with players’ skill level, but now there’s another way to raise your blood pressure. As the December 6 patch notes reveal, Valve has introduced an “extra competitive option” for players…

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‘The unimaginable has happened’—Dune: Awakening’s player count drops below Funcom’s other survival game released eight years ago, as engagement with Arrakis dries up

Things aren’t looking so hot for Funcom’s sci-fi desert survival MMO Dune: Awakening. After the strongest launch in the Norwegian studio’s history, Funcom announced layoffs at the start of October, citing a shift from “development to long-term operation” as well as an upcoming console launch as the reasons for restructuring. But there may be another…

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Swen Vincke had to tell Baldur’s Gate 3 writers to tone it down with the poop-based insults, which is saying a lot, since I still count at least 17 scat-based Vicious Mockery voicelines

Vicious Mockery is one of the most iconic D&D 5e spells—in case you’re completely unfamiliar with the system, or just haven’t played a bard yet, it’s a cantrip that deals 1d4 psychic damage (scaling a bit with your level) and gives enemies disadvantage on their next attack roll. It also lets you insult someone so…

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I don’t know why everyone’s suddenly making games inspired by Spore, but this roguelike twin-stick shooter might be the best attempt yet at realising the lost potential of the cell stage

There must be some stray DNA in the water lately. In November, disappointing 2008 everything sim Spore inexplicably popped back up in the news. Then in December, I checked out Everything is Crab, a clever roguelike that turned out to realise some of that game’s lost potential. Now I’m playing Pathogenic, another game that pulls…

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The Forever Winter’s April update introduces a ‘devastating’ railgun you’ll need to build with buds, DLC skins and more to my favourite extraction shooter

After The Forever Winter’s chunky March update, which dramatically overhauled one of the tense extraction shooter’s key systems, I just assumed the team at Fun Dog Studios would be having a quieter April. It turns out I was very wrong. April’s Nosebleed update might not be quite as big a game-changer as last month’s, but…

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