How Atlus x Vanillaware bring 2D art to life in 13 Sentinels: Aegis Rim

How Atlus x Vanillaware bring 2D art to life in 13 Sentinels: Aegis Rim

One look at Dragon’s Crown or Odin Sphere and it’s obvious that the defining characteristic behind Vanillaware’s games is the painterly art style, beautiful backgrounds, and characters so realistically animated that they feel like they’re breathing on screen. Vanillaware’s upcoming sci-fi epic, 13 Sentinels: Aegis Rim, is no different! So, how does Vanillaware do it?…

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Best starter Great Sword build in Monster Hunter Wilds

The best Great Sword build in Monster Hunter Wilds will see you dishing out the most damage in the game. These beefy blades have always been Monster Hunter’s heavy hitters, but their high damage potential is usually offset by their sluggishness, requiring a long wind-up to unleash their most potent attacks. Things are looking a…

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EA’s new owners are leaning heavily on AI to make some money and its huge debt go away, which seems like one helluva gamble to me

If corporate consolidation of one of the biggest entities in the video game industry by private equity, a Saudi Arabian investment fund, and a major investment firm doesn’t signal a worrying future for EA, leveraging AI to further cut costs will do the trick. The $55 billion required to buy out EA includes $20 billion…

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Guide: Hyrule Warriors: Age Of Imprisonment Playable Characters – Every Fighter Revealed So Far

Choose your fighter(s)! Hyrule Warriors: Age of Imprisonment launches on 6th November, and Nintendo and Koei Tecmo have been busy drip-feeding thirsty hack-and-slash fans tidbits of information about the follow-up to 2020’s excellent Age of Calamity. We’ve put together the following guide to all playable characters in Age of Imprisonment (that we know about thus…

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Avowed’s new patch just gave you 6 more talent points to muck around with, along with a heap of fixes and improvements

Avowed, which I’ve temporarily put down while I grind for drip in Monster Hunter Wilds, is slowly-but-surely summoning me back to the Living Lands with some incremental improvements. It’s nice to see that Obsidian’s keen to make what’s already a dang solid action RPG into the best version of its focused self—like with that 60+…

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