On another timeline, we could have had a Metal Gear Solid first-person shooter made with Vince Zampella

On another timeline, we could have had a Metal Gear Solid first-person shooter made with Vince Zampella

At today’s DICE Summit, a gathering of industry veterans paid tribute to Call of Duty and Titanfall co-creator Vince Zampella, who died in December. Joining the likes of Todd Howard, Randy Pitchford and Ted Price was Hideo Kojima, who, according to Gamefile, sought advice from Zampella when founding his own studio Kojima Productions. “He gave…

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I played the new demo for the upcoming Starship Troopers boomer shooter and accidentally wiped out 6 of my own guys when I bounced a grenade off someone’s head

I sometimes have trouble keeping track of all the different Starship Troopers games out there, but the upcoming Starship Troopers: Ultimate Bug War stands out for a couple reasons. One, it’s being made by Auroch Digital, developer of the very excellent Warhammer 40,000: Boltgun, and two, there’s now a demo on Steam so you can…

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Valve isn’t putting Gordon Freeman into any new games, so Deadlock modders have taken matters into their own hands

To spare myself the psychic turmoil, I decided to accept years ago that Half-Life 3 will never happen. Best case scenario, I get to be delighted by being proven wrong. Worst case, I’m sparing myself from the cyclical mass psychosis of reading an imminent Half-Life 3 announcement in whatever tea leaves we’ve convinced ourselves exist….

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The world’s first ‘standardized gaming test’ will see if you can beat an ’80s adventure game without a walkthrough—and it’ll even monitor you over a webcam to make sure you don’t cheat

Not to sound like an old coot (though I am) but there’s at least one aspect of gaming that used to be a lot harder. If you got stuck on an adventure game puzzle in the 1980s, you couldn’t just ask the entire world for help: the internet hadn’t been invented yet. You just had…

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This Final Fantasy 14 player house looks shockingly close to my favorite Phasmophobia map despite being made entirely of regular FF14 props

I’ve spent an undisclosed, embarrassing number of days playing Final Fantasy 14, and Steam says I’ve got 370+ hours logged in Phasmophobia. So, what better way is there to lure me into your Eorzean personal quarters than with a Final Fantasy 14 housing tribute to Phasmophobia’s most beloved map? There isn’t one; that’s the perfect…

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Mewgenics DLC is coming, but Edmund McMillen says he and co-creator Tyler Glaiel want to take a few months to ‘fully understand what people really like about the game’ before they start on it

Mewgenics, the cat-breeding brawler from Edmund McMillen and Tyler Glaiel, is a big game. Senior editor Robin Valentine wrote in his review (92%, by the way) that “after three weeks and over 100 hours of Mewgenics taking over my personal life, it’s still surprising me every run.” In case that’s not sufficiently convincing, McMillen himself…

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Dwarf Fortress forensic specialists blame mysterious case of spontaneous human combustion on a historical artifact that suddenly remembered it’s four times hotter than the surface of the sun

The many wonders of Dwarf Fortress are products of its complexity. The intricate interplay of fantasy simulation systems generate uniquely rich moments: Fortress mayhem can provoke a rash of traumatic baby hauntings, goblin highwaymen can be grabbed and thrashed about by their individual teeth, and—as one Dwarf Fortress player recently discovered—sometimes your soldiers might just…

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Poking around Hytale’s unfinished sandbox is the first time I’ve felt hope for a voxel RPG since Cube World broke my heart (twice)

Alas, poor Cube World. Your future felt so bright twice (thrice?) upon a time, when you popped out of the blue with so many brazen promises and then fizzled out in mere weeks. The reality of playing Cube World in 2019 was pretty dismal, but the underlying concept has always crackled with promise—a voxel-based, procedurally…

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