Today's Wordle answer for Sunday, December 1

Ubisoft made another Avatar game the world has forgotten about, so I opened Pandora’s boxed copy and dropped into the jungle

Weird Weekend Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the…

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Final Fantasy 14 director does his best to assuage dooming around the next expansion’s release date with another hint of shaking up its usually rigid timeline: ‘You won’t have to wait long’

Earlier this week, Final Fantasy 14 director and producer Naoki Yoshida unveiled the three Fan Fest dates for 2026: April for North America, July for Europe, and October for Japan. Those dates put the playerbase in a little bit of a tizzy—traditionally a new expansion comes around six months after the final Fan Fest, which…

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Augmented Reality: State of the Art

This article was published in the July 2015 issue of Maximum PC. For more trusted reviews and feature stories, subscribe here. Why augmented reality technology is more than just virtual reality’s kid brother Read the tech and games press, and the buzz is all about virtual reality. Valve revealed its long-hidden VR product Vive, built…

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Three Ways We Made Our Indie Game into the AAA-Sized Sandbox Adventure Bang-On Balls: Chronicles, out Now

So you’re looking at the art and title of our game and wondering what on earth is this, right? Well, in a nutshell, Bang-On Balls: Chronicles is a zaney, destructible open-world sandbox adventure combining combat, platforming, character customization, and collect-a-thon scavenger hunting into a solo or co-op experience. Phew! That’s a lot. And we know…

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Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: ‘We brought our computers to an Airbnb in Hongdae and locked tf in for a month’

Peak, the breakout hit climbing game whose wobbly scout characters you’ve probably seen tumbling down mountainsides on social media over the last few days, was a product of indie dev collaboration. It was created as a partnership between Another Crab’s Treasure developer Aggro Crab and Content Warning creators from Landfall, and according to the studio…

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