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“There Are A Hundred Things We Could Have Done Differently” – Quake’s Creators Reflect On The “Grim Cost” Of The Classic FPS

“Having a media circus around us certainly didn’t help”. id Software’s influential first-person shooter, Quake, recently celebrated its 30th anniversary, and some members of the team have been reflecting back publicly on the game’s difficult, multi-year development cycle and past mistakes that have only become much clearer with hindsight. If you’ve read about Quake’s history…

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‘Gaslight-driven development’: ChatGPT was convinced this app had a feature it didn’t, so the devs decided to add it in anyway

I must remind myself not to humanise artificial intelligence, but it’s hard not to when it’s out there causing what at least one developer is calling “gaslight-driven development”, where the AI pretends features exist until the developer feels forced to add it. As reported by 404 Media, this is exactly what happened to developers of…

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