OG Fallout lead Tim Cain explains just how much thought went into the timeline, and why canned beans were key: 'Post-apocalypse, but not so far post- that everything's collapsed and everyone's dead'

OG Fallout lead Tim Cain explains just how much thought went into the timeline, and why canned beans were key: ‘Post-apocalypse, but not so far post- that everything’s collapsed and everyone’s dead’

The original Fallout’s lead developer Tim Cain has been sharing his memories about the early games in the series for a while over on his Youtube channel. Cain’s had a long and eclectic career (the only sequel he’s ever worked on, funnily enough, is Fallout 2) and also seems to have a razor-sharp memory for…

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‘I think the fact that everything is scarce is fantastic for us’ says Nvidia CEO Jensen Huang ‘…in a world of constraint, you have no choice but to choose the best’

Nvidia CEO Jensen Huang sat down for a discussion at the Morgan Stanley Technology, Media and Telecom Conference yesterday and spoke on a variety of topics, including his company’s place within the gaming industry. However, the discussion then ranged into AI and data center topics, which is no surprise given Nvidia’s recent stratospheric revenue announcements…

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Valheim player keeps building Dollar Generals despite friend begging them to stop: ‘I do not want to play Valheim with Greg anymore’

You don’t need PvP enabled to wage a war against your friends on the fields of Valheim. You just need the right mindset and the eyes to see what every Valheim server lacks, but desperately needs. X user Greg The Sorcerer isn’t a menace: they’re a visionary, an architect deeply dedicated to the bit. And…

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Mina The Hollower Has Now Sold Half A Million Copies

“We’re completely blown away”. Mina The Hollower was described as a “make-or-break” release for Yacht Club Games, with the indie developer admitting it needed a strong return. Fortunately, it’s already surpassed multiple milestones, and the company has now officially confirmed it’s sold more than half a million copies since it launched last month on 29th…

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Remedy’s latest financials aren’t too bad considering Firebreak flopped, which the CEO puts down to its ‘structurally more efficient budgets’

Remedy, the creative geniuses behind Alan Wake, Control, and Max Payne, to name a few, has always been an odd studio. Despite making banger after banger (mostly), the web of business dealings seems to have it trapped in purgatory. Well, the studio has published its latest financial results, and they’re much better than I’d thought…

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