The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'

The Blood of Dawnwalker’s creative director explains how the RPG’s narrative sandbox works: ‘the core of it is maximising players’ freedom’

I traveled to Rebel Wolves recently to speak to key developers about its debut RPG, The Blood of Dawnwalker, which promises a dark fantasy cinematic adventure involving vampires deep within the Carpathian Mountains. As well as speaking to the game’s director, Konrad Tomaszkiewicz, the man who directed the now legendary fantasy RPG, The Witcher 3:…

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Corsair One i600 review

I will admit, I was expecting more from the Corsair One. More heat, more noise, more annoyance. After all, the original Corsair One, while admittedly smol, was a noisy ol’ chimney of a PC. But the current design—a bit taller, a bit deeper—is far more suited to the task of keeping both high-end CPU and…

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Team Ninja says a Ninja Gaiden 2 Black patch with ‘balance adjustments’ will arrive in a few weeks, and hopefully kill us all that little bit harder

Last week saw the surprise announcement of Ninja Gaiden 4, and the simultaneous release of Ninja Gaiden 2 Black. The latter’s subtitle had me incredibly excited, channeling as it does the definitive version of the original game and promising that, after the disappointing NG Sigma 2, it was time to chop up some baddies properly….

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Occult deckbuilder The Killing Stone is introducing a ‘dynamic’ scare system originally considered for BioShock 2: ‘It’s very fun as a gamedev to be surprised by something in your own game’

BioShock 2 was a bold follow-up to Irrational Games’ 2007 FPS, putting you in the lead-weighted shoes of a Big Daddy and flipping its objectivist critique on its head. But 2K Marin’s sequel may have been bolder still if some of its developers had their way on the project. Early plans for the sequel included…

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