Resident Evil Requiem's The Final Puzzle has finally been figured out, and it's just as complicated and long as you'd think: 'We don't get the doll if we don't AFK at the grinder'

Resident Evil Requiem’s The Final Puzzle has finally been figured out, and it’s just as complicated and long as you’d think: ‘We don’t get the doll if we don’t AFK at the grinder’

When you hear the bluebird whistle five times after the clock strikes 15:41, walk three steps towards the Orion constellation and wait for 15 minutes. Ok, that’s not the actual steps you need to take to complete The Final Puzzle in Resident Evil Requiem, but it’s also not far off. Spoilers for Resident Evil Requiem:…

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The next DLC for Total War: Warhammer 3 will include a Slaanesh faction led by a six-armed snake lady

The latest video in Creative Assembly’s “dev chat series” sees senior community manager Steve Coleman, game designer William Håkestad, senior game designer Vasil Nikolov, and principal technical designer Radoslav Borislov sit down to talk about the 6.2 update, the campaign AI improvements, and the next DLC. It’s a smaller-than-usual peek at what’s next, with just…

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Two First-Party Switch 2 Ratings Have Been Spotted

We’re ready when you are, Nintendo. New ratings for Splatoon Raiders and Fire Emblem: Fortune’s Weave have reportedly been spotted on Nintendo’s European webpages. The spin-off Splatoon Raiders now has a ‘PEGI 7’ rating, and the new Fire Emblem game has apparently been updated from a provisional rating to a ‘PEGI 12’ rating. According to…

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Oblivion’s forgotten goblin wars system, which saw gobbos battling each other all over Cyrodiil, emerged from designing a single quest: ‘I figured it wouldn’t be a lot more work to make this systemic’

Oblivion’s radiant AI system is mainly remembered for its impeccable, if entirely unintentional, comedic timing, producing non-sequiturs and bizarre NPC interactions all over Cyrodiil. Players are currently discovering this all over again in Bethesda’s immensely popular remaster. But one of the system’s lesser-known effects is how it also influenced goblin behaviour. Far from being mindless…

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Helldivers 2 CCO Johan Pilestedt says the industry’s got it backwards by putting features over fundamentals: ‘We talk way too little about the core philosophy’

Helldivers 2’s runaway popularity last year was, in part, due to just how focused it felt—while other games might bombard you from orbit with a silo of microtransactions, features, menus, and stats, Helldivers 2 basically said, “Hey, do you like shooting bugs? You wanna scrap some robots? Here’s a bunch of guns to do just…

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