Steam Controller re-review: A fresh look at Valve's flawed but influential 10-year-old controller

Cairn developers ‘couldn’t be happier’ as they celebrate 200,000 copies sold: ‘We hope you feel the passion we baked into the mountain’

Cairn released late last week to glowing reviews, with Shaun Prescott calling it “prickly but approachable” in PC Gamer’s review. And clearly it’s been a big hit with the players as the devs celebrate passing a huge milestone less than a week after launch. “Is this the revival of Kami’s golden age of tourism?” The…

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‘Everybody who worked at Nvidia in the early days really wanted to make a game console’ says senior VP of engineering Andrew Bell: ‘Selfishly, a little bit, we built Shield for ourselves’

I sometimes forget about the existence of Nvidia’s Shield devices, in all their various iterations. Shield TV, however, has been with us now for over a decade in some form or another—and according to Nvidia, the Android-powered set-top box is far from done yet. In an interview with Ars Technica, Nvidia’s senior VP of hardware…

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“All Smoke And Mirrors” – Square Localisation Veteran Thinks History Is Repeating Itself With AI

“That’s why I’m very anti-AI right now”. We’re currently going through a period in tech history where AI is getting put inside pretty much every facet of modern life. Gen-AI is everywhere you look online, while manufacturers are falling over themselves to include AI in every appliance you could mention – whether it makes sense…

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Skyrim’s lead designer thinks Bethesda should stick to its in-house engine: ‘The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road’

Through the years of Bethesda games suffering from rocky launches, spectacular bugs, and erratic physics, there’s been a common refrain from the fans: ditch the engine. Originally Gamebryo, nowadays the Creation Engine, Bethesda’s in-house platform, has been seen as the root of all evils in The Elder Scrolls and Fallout, the supposed cause of everything…

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CachyOS isn’t joining new Linux gaming distro collab, says it doesn’t think a ‘collective with strings attached’ is necessary

Just a few days ago I reported that a bunch of different Linux gaming distros have teamed up to ‘improve the open source gaming ecosystem’. One distro that is noticeably absent from the Open Gaming Collective (OCG) collaboration, though, is CachyOS, and Peter Jung, founder and developer of CachyOS, has explained why (via GamingOnLinux). Replying…

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