UK judge rules that RuneScape gold is fair game when suing for theft, at least in this case where an ex-developer stole $700,000 worth of it

In defense of XCOM: Chimera Squad

XCOM: Chimera Squad was announced less than two weeks before it was released, and then was sold for an introductory price of $10. You’d think that would garner it some goodwill—given how often people complain about games being hyped up years ahead of release, looking at you Elder Scrolls 6—but instead it seemed to give…

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WoW’s rough 2.0 transmog overhaul is mostly fixed, and I’m left wondering why Blizzard didn’t just take the easy win

Terminally Online (Image credit: Future) This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice. There’s…

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Deadlock’s new Street Brawl mode is like a better version of the infamous MOBA ‘All Random, All Mid,’ but I think it could stand to be even more chaotic

I don’t have children, but if I did, I’d probably love them less than I love Deadlock, Valve’s work-in-progress MOBA shooter. It might be unfinished, but its anarchic invite-only test has served up better live service than most live service games with its constant reinvention—a habit Deadlock’s carried into 2026 with the massive update released…

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From throwing bear traps with telekinesis to piledriving a zombie into a tree, this new roguelike is a brilliantly accessible gateway into the world of turn-based tactics

I’m a huge fan of turn-based tactics, but I can recognise why many people see it as an intimidating genre. Between complicated mechanics, detailed unit stats, and lengthy missions, they can feel like a big investment of time and energy. Heading into new roguelike Blightstone, just launched this week in Steam early access, I was…

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Ubisoft shares plummet to lowest price in over 14 years amid its recently announced ‘restructuring’ centered on cancellations, layoffs, and generative AI

Wednesday, Ubisoft announced a “major reset” of its organizational hierarchy and game development plans that CEO Yves Guillemot said would foster “the conditions for a return to sustainable growth.” That included a fundamental shakeup to its internal studio structure, the cancellation of six projects including the Prince of Persia: The Sands of Time remake, and…

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This horror game built from the bones of an abandoned FPS server and an accidental ARPG might be one of the strangest puzzlers I’ve ever played

Weird Weekend Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the…

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